Codename: Rune Caster
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Devlog
- September 30, 2023 by Alejandro Correa#Art, #Animation, #Scriptable tiles, #Paint.netFor the presentation and graphics, first I decided to introduce a title screen with drawn elements such as mobile characters, platforms and tokens, and particle effects. These elements together give a... Continue reading
- September 22, 2023 by Alejandro Correa#Enemy AI, #Patrolling left-to-right, #detectionRangeFor this update I decided to implement a basic left-to right patrolling behaviour on the enemy. For this reason I included a sensor child object to the enemy parent that tells it when a collision has... Continue reading
- September 14, 2023 by Alejandro Correa#level design, #blocking, #cinemachine, #Tilemap, #Tile paletteFor the stage blocking I drew a series of sprites with a resolution of 64x64 pixel grids that were used for tiling the scene to add visual elements such as the ground, fillers of the scene (gaps, soil... Continue reading
- September 06, 2023 by Alejandro Correa#RuneCaster, #Movement mechanic, #Jumping mechanicTo create the movement mechanic in the player, I needed to bring the illusion of movement with multiple animations tailored to the context of the player character. This means adding multiple frames pe... Continue reading