Codename: Rune Caster
Welcome to Codename: Rune Caster
This is a short side scroller, action adventure platformer. The objective is to survive, eliminate the enemies by using your magic attack and reach the goal of these 2 short levels. Not as easy as it sounds.
Controls:
Soldier Movement: A,D (Left or right, respectively.)
Jumping: Space bar, single jump
Shooting: Aim using the mouse (red reticle will indicate the direction of the shot) and Left Click for shooting spark bursts
In settings menu you can set you in-game volume preference and visualize a cool character animation.
Status | In development |
Platforms | HTML5 |
Author | Alejandro Correa |
Genre | Platformer |
Made with | Unity |
Download
Download
Codename_RuneCaster_Final.zip 35 MB
Development log
- Game Project Implementation - DevLogOct 14, 2023
- DevLog5: UI ElementsOct 08, 2023
- Game Testing formOct 04, 2023
- DevLog4: Presentation and GraphicsSep 30, 2023
- DevLog3: Basic enemy AI and Enemy interactionSep 22, 2023
- DevLog2: Level blocking and designSep 14, 2023
- DevLog1: Main Player Movement and jump mechanicsSep 06, 2023
- KIT109 Assignment2: Codename: Rune Caster ConceptAug 27, 2023
Comments
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Fantastic documentation, can tell you are not an ICT student lmao
Charming artwork love the creativity. Fun title and settings screens, with particles and sprites.
The game is chaotic and is difficult in places, but there is still lots of fun to be had. You've done a great job of tweaking the levels and improving things constantly over semester, well done. There are heaps of little details to love about this game, how most things are animated in some way, the careful placement of health and ammo (Although I still managed to run out at just the wrong time on level 1), the surprising vertical-ness of level 2, and the unique sounds for each enemy.
I didn't understand the connection between battery powerups and runecasting, but hey, not everything has to make sense lol :)
Yeah, probably poor execution of the idea. Also, I was very very ambitious with the concept and the assets. I wanted to create lots of abilities and powers but well... beginner + not enough time = unfinished product haha. Cheers
I wouldn't say "poor", and in case it wasn't clear my use of the word "chaotic" here wasn't necessarily a bad thing :)