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Fantastic documentation, can tell you are not an ICT student lmao

Charming artwork love the creativity. Fun title and settings screens, with particles and sprites. 

The game is chaotic and is difficult in places, but there is still lots of fun to be had. You've done a great job of tweaking the levels and improving things constantly over semester, well done. There are heaps of little details to love about this game, how most things are animated in some way, the careful placement of health and ammo (Although I still managed to run out at just the wrong time on level 1), the surprising vertical-ness of level 2, and the unique sounds for each enemy. 

I didn't understand the connection between battery powerups and runecasting, but hey, not everything has to make sense lol :)

Yeah, probably poor execution of the idea. Also, I was very very ambitious with the concept and the assets. I wanted to create lots of abilities and powers but well... beginner + not enough time = unfinished product haha. Cheers

I wouldn't say "poor", and in case it wasn't clear my use of the word "chaotic" here wasn't necessarily a bad thing :)